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Digital Painting Techniques, Vol. 3, by Robh Ruppel
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Review
Praise for previous volumes in the Digital Painting Techniques series:It’s great to see such diversity of styles and techniques in one book.” -- Josh Nizzi, senior illustrator, Transformers 2I have never seen one book that has such a diverse collection of inspiring techniques and subject matter, generously shared by incredibly talented artists.” -- Dylan Cole, concept art director, AvatarA stunning visual collection from some of the top talents working in the industry today.” - Brom, illustrator, Diablo 2 and World of Warcraft"The artists featured are of a high calibre and there's plenty of quality artwork here to inspire both beginners and professionals alike."- ImagineFX"3DTotal’s guides to digital painting are getting to be something of a good habit, says Fernando Caire."- CGChannelPraise for previous volumes in the Digital Painting Techniques series:“It’s great to see such diversity of styles and techniques in one book.†-- Josh Nizzi, senior illustrator, Transformers 2“I have never seen one book that has such a diverse collection of inspiring techniques and subject matter, generously shared by incredibly talented artists.†-- Dylan Cole, concept art director, Avatar“A stunning visual collection from some of the top talents working in the industry today.†–- Brom, illustrator, Diablo 2 and World of Warcraft"The artists featured are of a high calibre and there's plenty of quality artwork here to inspire both beginners and professionals alike."- ImagineFX"3DTotal’s guides to digital painting are getting to be something of a good habit, says Fernando Caire."- CGChannel
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About the Author
Chee Ming WongDr. Chee Ming Wong is both a visual imaginer and director of Opus Artz Ltd, and has over ten years of creative visualization and industrial design experience, working with a diverse range of game and animation developers worldwide. His projects have included The Edge of Twilight, External Environmental Art Consultant on Bioshock 2 and Senior Concept Artist and Visual Lead for the MMO Infinity: The Quest For Earth.Robh RuppelRobh Ruppel has designed for video games, feature films and animation, publishing, and theme parks. Most recently Uncharted 2 took almost every GOTY award and several for best Art Direction. He has taught at the Art Center College of Design, Gnomon and Concept Design Academy. He has received Gold and Silver awards from the Spectrum Fantasy Art Annual and has been published in several other annuals and collections. When not painting he paints.Ignacio Bazan LazcanoIgnacio Bazan Lazcano lives in the beautiful city of Buenos Aires, where he has been working for four years in the games industry as an illustrator and concept artist. He currently works for TimeGate Studios where his tasks include developing the aesthetics of the game right from the very beginning what he’d call, pre-production”. In the future he’d like for Argentina to become well-known for its artistic talent, where he can learn and teach amongst the best.Richard TilburyRichard Tilbury has had a passion for drawing since being a couple of feet tall. After studying Fine Art, he was eventually led into the realm of computers several years ago. Rich's brushes have slowly been dissolving in white spirit since the late nineties and now his graphics tablet has become their successor. He still sketches regularly and now balances his time between 2D and 3D, although drawing will always be closest to his heart.3DTotal Publishing3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensible resources for any digital artist.After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: The Art of Atomhawk Design: Volume 1, Photoshop for 3D Artists: Volume 1 and Beginner’s Guide to Digital Painting in Photoshop.
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Product details
Paperback: 288 pages
Publisher: 3DTotal Publishing (October 4, 2011)
Language: English
ISBN-10: 0955153069
ISBN-13: 978-0955153068
Product Dimensions:
8.5 x 0.8 x 11 inches
Shipping Weight: 2.3 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
17 customer reviews
Amazon Best Sellers Rank:
#1,142,398 in Books (See Top 100 in Books)
I just finished this book yesterday. I had to purchase this book for a photoshop class i took last semester, the book wasn't related to the assignments it was more of a thing we could get and gain some extra insight from. However i never really read it until this last month and I really enjoyed the way you can gain the knowledge from the artists doing the drawings. The explanations aren't minutely specific, It more goes over the general practices the artist uses in photoshop. Although you will want some photoshop know how, because it won't always tell you how to do something, but more of that they are in fact doing something. Then the knowledge about how to do that thing is more up to you. Its hard to explain but here let me give an example. If i was doing one of the chapters I might go about how i set up some masks for a mountain range in the background. I won't say how to create a mask or what they do because I'm assuming the reader knows what a mask is in photoshop and if they don't than maybe this book is a few steps away than their readiness level. Overall I recommend the book it had some good art and I'm currently deciding which 3d total book i want to get next. I also have no idea how qucikly the info goes out of date because I'm using CS6 and it all still applies but I can't speak for volume 1 and 2 as I havent read them. But then again this one is from 2011 and its 2015 and its still good if you ask me.
This is basically a collection of tutorials that explain the finer points of digital art from scratch. Many of the techniques and skills are usable immediately and create very impressive results quickly. Great read, great examples, and amazing full page art (not too much, not too little. A perfect mix of instruction and examples).
It is awesome to see the process of some artists and their techniques. Definitely a book that is better utilized if you are already a good illustrator/painter.
Some good tips for beginners but I find most of these books are more of a showcase than a teaching tool. That said I have put it to good use...
Again, another volume for my grandson, a Senior at PCAD in Lancaster, PA. He was very happy to receive this; it will be part of his lifetime library.
Good
The product are fine, but the cover is peeling, with appearance of old. I don't wanna return, cause the shipping takes forever, and I wanna start read the book, right now, but its a shame, Amazon.
The third Volume of this Digital Painting Series is just amazing. I think this book is my favourite one from the overall series! Like the previous Volumes, Digital Painting Techniques 3 is made of many different digital painting tutorials, organized in chapters, wrote by different authors; those authors are all professional illustrators and digital painters. Inside the book you can find also links to download digital contents like artists' brushes.I really like the cover, it features Siren by Min Yum. This is an artwork I really like, and I think this is the best cover of all the three volumes (even if the others are gorgeous too!), I totally fell in love with it at first sight.The theme of this Volume is different from the previous books: while Volumes 1 and 2 are about general themes of digital art, like Speed Painting, Environments and Custom Brushes, this one is more specific. About half of the chapters are about creatures, characters or monsters, great part of the tutorials are sci-fi or fantasy based. Tutorials are high quality, each step is explained by the author, along with colorful screenshots, images, sketches or brush tricks. It's interesting because, while the book still keep up the discontinuity of styles, that is a features and the strength of this series, at the same time we find two chapters, Concept Art for Games and The Five Ages of Steampunk that follow each one a unique projects, so a unique thread. I think we can consider these two chapters as two great tutorials, or better, two guides: a Guide to Concept Art for Games, and a Guide to Steampunk Style.As I said for the other books of this series, you should have at least drawing basis to follow these tutorials; however, this is a book for all level digital artist, from beginners to advanced. I truly suggest it if you are interested in these arguments, it's worth every single penny/euros/dollars of its price and I think it's a must-have for every digital artist, like the other books of the series.
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